"There's no such thing as free will" ~ The case for a more compassionate world. https://t.co/B7kIhKxZDQ— Marjuk (@marjukahm) June 3, 2016
A place where I meet the world - technology, entrepreneurship, economics, and anything that I find interesting.
Friday, June 03, 2016
Reminder to Self: there is no free will, but inputs influence the trajectory of decision making.
Thursday, June 02, 2016
Learnings from Marc Andresseen and the Future of Open-Source Game Engines -- What I am Reading Today
The amount of reading that I do each do sometimes astonishes me. I usually do not keep track of what I read. My reading list includes bunch of books from Kindle and iBooks and plenty of blog posts that I find mostly via twitter. I thought it'd be refreshing if I write small summaries of the reading that I do, so when I look back in a day I could use crystallize some of my learnings. Keeping that in mind, I am summarizing from the resources that I have read or listened to:
1. Marc Andreessen's interview on Tim Ferris's podcast:
These are my takeaways from the interview:
1. Marc Andreessen's interview on Tim Ferris's podcast:
These are my takeaways from the interview:
- Smart people should build things.
- "Be so good that they can't ignore you" inspires me and I believe in this.
- Hedge fund managers are not beholden to their ideas as when they are told where they are wrong, they get excited to hear how so.
- Value investing versus technology investing are polar opposite in the type of investing that both do. Value investing bets on the future not changing (e.g. Coca-Cola, Ketchup) whereas venture investing invests in future trend and change (e.g. Google, Uber)
- I should read Steve Martin's memoir Born Standing Up.
2. Saku Panditharatne's blog post on the importance on open-sourcing in Gaming:
Here's what I have learned: In the gaming / graphics world, open-source is not as popular as it is in the tech world. Examples:
Here's what I have learned: In the gaming / graphics world, open-source is not as popular as it is in the tech world. Examples:
- For low level graphics APIs, the proprietary library like DirectX is winning against open-source GL in the gaming world.
- NVIDIA is acting like Microsoft in the early days when MS was against open-source. NVIDIA makes drivers that are required to be reverse engineered by the open source community to make it work.
The argument is laid by Saku is two-fold:
- This practice of not code sharing has to change and the gaming/graphics community should come together to create open standards and protocols if they want to see VR or gaming DIY to flourish much like it happened for the web.
- Without the open-source model, there is a high chance that game engines, which are the OS for the VR, will be too buggy at the absence of the Linus's principle: "given enough eyeballs, all bugs are shallow"
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